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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.08.19 11:24:00 -
[1]
Originally by: Bellum Eternus
Originally by: Winterblink
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
Remove WTZ. Problem solved.
You know you could warp to 0 before it was added to the UI right?
So how does that solve ANYTHING?
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.08.19 11:59:00 -
[2]
Originally by: Bellum Eternus Instas were broken then, just like WTZ is now. You know that using instas was basically an exploit designed to get around a fundamental game design feature, right?
You may consider it an exploit, CCP clearly did not. They could have simply implemented the code that they used to remove the bookmarks in a more permanent fashion or prevented bookmarks from being created at points in space close to large objects (stations, gates), but they added WTZ instead.
The point remains, removing WTZ does nothing to solve your 'problem'.
I'm really sorry you can't always get your easy epeen kills, but other players manage just fine. Frankly a 4 billion ISK with engines manned by a hamster and no ability to fit any defensive modules deserves the protection it has.
And before you say anything about escorts, we all know that you can't defend against ganking regardless of how many ships you have in your gang. Having friends does not protect a JF in any meaningful way.
So what you're asking for is a 4 billion isk sitting target, because you're too lazy to put some effort into killing something worth 16 times your entire BS gang. Lame.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.08.19 12:03:00 -
[3]
Edited by: Ryoji Tanakama on 19/08/2009 12:04:22
Originally by: Endtimes
Welcome back trade routes through lowsec, the protected trade caravans to nullsec! Let us party in the lowsec trade hubs once more!
Doesn't work, as soon as someone realises there's an industrial train or freighter passing through their fleet of throw-away-for-insurance-profit geddons turns up, alphas the indys/freighters for lols and profit. There isn't even the guarantee of concordokken to dissuade them.
Until ganking is reballanced to include some risk of loss, there is the necessity for jump-capable haulers.
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